Skip to content

Chapter 2 · What a wave is

Meet the sine wave

The roundest wave#

Did you notice that every wave in the last chapter was really the same wave? The hump on the rope, the rings on the pond, the line in the playground: whatever knob we turned, the drawing underneath was always one particular smooth, even wiggle. That was no accident. The wiggle has a name: the (it sounds just like "sign"). It is the smoothest, roundest wave there is: no corners, no flat stretches, no sudden jumps. Just one easy swing after another, forever.

And here is the surprise: the sine wave wasn't discovered in water, or in ropes, or in sound. It comes from somewhere you would never think to look. It comes from a circle.

A dot on a wheel#

Picture a wheel spinning at a steady, lazy pace, with a blob of bright paint stuck to its rim. Now ignore the wheel and watch only the blob, and only one thing about it: how high it is. As the wheel turns, the blob rises, slows as it nears the top, seems to hover there for a heartbeat, then sinks (quickly through the middle, gently into the bottom) and swings back up to do it all again. The same rhythm, around and around.

Now write down the blob's height moment by moment, or better, let a strip of paper slide past while the blob drags a pencil along it. The line it leaves behind is a sine wave. Every time, perfectly. That is the whole secret: a sine wave is a circle, unrolled in time.

Don't take our word for it. The wheel is waiting just below. Give it a spin.

45°sine
Press play and watch the dot's height write a sine wave, then drag the angle yourself.
Angle 45°

So that's what the degrees meant#

Remember the phase slider from chapter 1, with its mysterious little ° sign? We slid it from 0° to 360° and never said why a wave should be measured in degrees, like the corner of a triangle. Now the secret is out: is an angle. It simply tells you where around the circle the dot was when the wave began.

Degrees measure turning. 360° is one whole turn: the dot goes once around, the wave makes exactly one full wiggle, and everything lands back where it started. 90° is a quarter of a turn. And 180° is exactly half a turn. The dot starts on the far side of the wheel, so the whole wave comes out upside-down.

Starting at 0°: the dot sets off from the middle, rising

Starting at 180°: half a turn later, the same wave upside-down

Two waves that are 180° apart never agree about anything. When one is at its very top, the other is at its very bottom — exactly opposite, at every single moment, forever. That sounds like a small fact to file away. It is actually a superpower, and later in this book it will save the day more than once.

Sine's twin#

There is one more secret hiding in the wheel, and the circle figure above has a button waiting for it: Show sine's twin. Press it. So far we have watched the dot's height, how far up it is. But the dot also sways from side to side, and if you write down that distance instead, you draw... the very same wave. Just shifted. This one has its own name too: the cosine.

Look closely and you'll see that the cosine is simply the sine a quarter turn ahead, 90° early. Wherever the sine is just setting off from the middle, the cosine is already sitting at its peak. One circle, two shadows: up-and-down gives you sine, left-and-right gives you cosine.

Keep the pair in your pocket. Much later in this book, the art of sending two messages at once (one riding the sine, the other riding its twin) turns out to be how Wi-Fi packs bits onto the air by the handful. For now, just remember that they always travel together.

sinehow highcosinehow far acrossdrag the dot around the circle
Freeze the dot anywhere and it casts two shadows. Its shadow on the upright axis is the sine: how high. Its shadow on the flat axis is the cosine: how far across. Drag the dot around.

Why radio loves it#

Out of every shape a wave could possibly be (square, spiky, lumpy, wobbly), why does radio build everything from this one? Two honest reasons.

The first: nature keeps drawing it anyway. Anything that swings or spins at a steady pace traces a sine wave all by itself: a pendulum ticking, a weight bouncing on a spring, a kid gliding back and forth on a swing. And inside every radio transmitter, electricity sloshes back and forth in a circuit at a steady beat, just like that. A radio doesn't have to struggle to make sine waves. Making clean, steady sine waves is what radios do.

The second reason runs deeper. A sine wave is the only wave that is a single pure note, exactly one frequency, and nothing else at all. Every other shape is secretly a chord: a square wave, a spiky wave, the wobbly wave of your own voice. Each one is really a stack of sine waves all playing at once. Later in the book we'll learn how to un-stack them, and discover along the way why sharp corners are so expensive to send.

sine

one pure note

triangle

a stack of notes

square

a bigger stack

Only the sine glides without a single corner, one pure note. The triangle and the square are built from many sine waves stacked together; every sharp turn (ringed) is the price of that stacking.

At the end of chapter 1, we promised you strange waves, waves that need no rope, no water, no air at all, and that cross a room a million times faster than a shout. The waiting is over. You know the sine wave now, and the circle spinning quietly inside it. That was the last piece of preparation those strange waves were waiting for. In the next chapter, we finally meet them: the waves radio actually uses. Turn the page.